PanRL first ever screenshot!

Posted on 25 August 2009

After being distracted writing a C# client for LCoG I’ve finally had time to restart development on my roguelike game.  I’m writing it in Ruby and instead of using the traditional Ncurses approach for the UI I’ve opted for a tile-based implementation using the fantastic libgosu.

I’ve got the basic framework pretty much complete including field of vision, pathfinding and timing system.  Next step AI for NPC’s.  Here is the first ever screenshot:

PanRL Screenshot

PanRL Screenshot

Ok Fallout 3 it’s not:P


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