12 Mar
Sanguine - A Ruby Roguelike
After being distracted writing a C# client for LCoG I finally had time away (not to mention limited distractions) to restart development on my roguelike game. I’ve written it in Ruby and instead of using the traditional Ncurses approach for the UI I’ve opted for a tile-based implementation using the fantastic libgosu.
I’ll make the source public on GitHub as soon as I’ve completed the latest iteration which should be the first win-able release.
Here is a teaser screen:
Ok, Fallout 3 it’s not:P